Inside the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show has made a triumphant return to its platform, and it's fair to say that viewers were pleasantly surprised by the caliber of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the gamer's journey.

There was vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's dogma and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the radioactive badlands.

Building Anticipation for the Second Season

The debut season's conclusion disclosed key information about those responsible for the global annihilation that trapped a population in underground vaults for hundreds of years. It also posed several enigmas unresolved for the upcoming chapter – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and locations were constructed, mirroring the makeshift nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to feel like it’s real.”

Actually, pretty much every element you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the video games. This mutual respect for the lore is apparent in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This approach will foster a different audience reaction, something the creators themselves are excited to witness.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”

Deborah Kennedy
Deborah Kennedy

Lena Voss is a tech journalist and content strategist with a passion for uncovering industry trends and simplifying complex topics.